4/19/2021 0 Comments Borderlands Pc Config Tool
All trademarks are property of their respective owners in the US and other countries.Maybe someone knows the creator of the tool and can ask him that question.
Where you able to find a download for it I found a dead sourceforge page and some dead links for download but no program. ![]() The chances are that the game should run a lot faster but look much the same. Historically, its also been relatively easy to run on PC too - but there is the sense that Borderlands 3 isnt quite so optimal. Regardless, Gearbox has shipped the game with a raft of graphical settings to play with, along with support for both DX11 and DX12 APIs. Borderlands Pc Config Tool 1080P At 60Can you run at 1080p at 60 frames per second on a mid-range PC With some judicious settings tweaks it is possible - and you wont be losing much in the way of visual fidelity either. Going into the game, the first big decision to make from a settings perspective is whether to run under DX11 or the experimental DX12 option. Borderlands Pc Config Tool Plus And MinusAfter running some benchmarks, we found plus and minus points for each API. Generally speaking, if you are not CPU-constrained, DX11 can provide faster results than DX12 - so in our mid-range test rig using a Core i5 8400 with GTX 1060, graphics are our primary bottleneck, meaning that DX11 is the best choice. However, if youre opting to run the game at high frame-rates, DX12 is the better option when youre CPU-constrained instead. We found that running with the older API delivered performance at least on par with DX12, but often ran up to seven per cent faster in like-for-like scenarios. We should expect Gearbox to improve performance over time with DX12 as the feature moves out of beta, but in the here and now we would expect the older API to be the better fit for most PC gamers. The next most important preset is - perhaps predictably - resolution. Borderlands Pc Config Tool Full HD IsFor a GPU like the GTX 1060, full HD is the best fit for its capabilities, but straight out of the box at the fully maxed badass settings, a 40fps turn-out isnt likely to impress. Borderlands 3 does feature an internal resolution slider, but for some reason, its not exactly granular - adjusting the slider downwards from 100 per cent takes you to 75 per cent, or 1440x810. ![]() Pick of the settings tweaks is to lower volumetric lighting quality. Borderlands 3 uses the same kind of froxel grid approach to its volumetrics as many other recent titles, and you can add a lot of performance with only a minimal, mostly unnoticeable hit to image quality. The medium preset adds an extra 34 per cent to frame-rate, making it the by far the most impactful setting beyond raw rendering resolution. Beyond that, Id recommend lowering the quality of screen-space reflections from ultra to medium, for an additional 10 per cent of performance. This keeps SSR as part of the visual mix, but in my tests, the extra precision offered by the higher quality renditions of the effect doesnt really register owing to the way Gearbox authors its artwork and how materials are handled generally in Borderlands 3. By extension, the material quality preset itself can move from ultra down to medium too - the performance boost isnt substantial at just four per cent, but its enough to warrant the change. Less significant still is the screen-space ambient occlusion option, where ultra to high delivers another couple of points without impacting quality to any degree that actually matters. Surprisingly, shadow quality tweaks also produce very little in the way of a performance boost but again, the medium setting offers the best balance between visual fidelity and performance. However, the fact is that the implementation in Borderlands 3 is subtle enough that removing it isnt that much of a big deal and in the process, you can gain between four to seven per cent more performance. Beyond that, further settings tweaks are mostly down to taste and wont deliver much in the way of appreciable extra performance. My optimal settings line-up would be to start by choosing between DX11 and DX12, then lowering everything to high before dropping volumetrics, screen-space reflections, shadows and material quality down to medium.
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